How to create “PixelShader”and “VertexShader”

Jul 20, 2011 at 9:58 AM
Edited Jul 20, 2011 at 10:00 AM

How to create “PixelShader”and“VertexShader”  Two options On“. HLSL” file properties 。

 

Default is "编译、内容、嵌入的资源、CodeAnalysisDictionary、ApplicationDefinition、Page、Resource 、SplashScreen、DesignData、DesignDataWithDesignTimeCreatableTypes、EntityDeploy" several options。But in this " Babylon. Toolkit "  project ,there have more   two options,“PixelShader” and “VertexShader”。I would like to know how to operate to add  the 2 options!

 

I'm a Chinese student,I use Bing translation online translation tools. I hope you can see what I mean and give me an answer. 

Coordinator
Jul 22, 2011 at 6:07 PM

HI, I'm not sure to understand but if you want to add the "PixelShader" and "VertexShader" compile options please read this blog: http://aarononeal.info/?p=145