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Babylon.Toolkit v1.0.4

Rating:        Based on 1 rating
Reviewed:  0 reviews
Downloads: 4992
Change Set: 89738
Released: Jun 5, 2011
Updated: Jun 6, 2011 by simonferquel
Dev status: Stable Help Icon

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Application Babylon.Toolkit
application, 56K, uploaded Jun 6, 2011 - 3266 downloads

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Source Code Babylon.Toolkit samples and source code
source code, 16790K, uploaded Jun 6, 2011 - 1726 downloads

Release Notes

Note about samples:
In order to run samples, you need to configure visual studio to run them as an "Out-of-browser application". in order to do that, go to the property page of a sample project, go to the Debug tab, and check the "Out-of-browser application" radio.

New features :
  • New Effects
    • BasicEffect3Lights (3 dir lights instead of 1 position light)
    • CartoonEffect (work in progress)
    • SkinnedEffect (with normal and specular map support)
    • SplattingEffect (for multi-texturing with smooth and precise transitions)
    • VertexColorEffect (very light for non textured meshes)
  • Improved Effects
    • Effects with normal map support now have an "InvertBinormal" property (some tools generate normal maps with binormal pointing upward and others pointing downward)
  • Particle System
    • Basic particle rendering system with basic physics computed on GPU
  • Primitives
    • Facility tools for creating cubes and spheres
  • Modified model system to allow third party tools to create Model / Mesh / MeshPart without using ModelContent hierarchy.
  • Bug fixes

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